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Hiccup and Toothless 3D

Posted: 03 May 2014, 01:21
by Asvald Veleif
I'm going to be porting Hiccup over to Source Filmmmaker for use in my animations. :)



Still a Work in progress!

Hiccup and Toothless 3D

Posted: 03 May 2014, 04:53
by Dragon's Apprentice
Wow that's really cool :p how long have you been at it?

Hiccup and Toothless 3D

Posted: 03 May 2014, 05:57
by Asvald Veleif
Dragon's Apprentice
03 May 2014, 08:53
Wow that's really cool :p how long have you been at it?
Only began the porting process of Hiccup today :)

Hiccup and Toothless 3D

Posted: 03 May 2014, 09:07
by AndyMay
How is Source? I've never used it myself.

Hiccup and Toothless 3D

Posted: 03 May 2014, 09:36
by Asvald Veleif
Very malleable, but there is definitely better 3d animation software out there but i chose source because it is a hybrid between a Animation Program and a materialiser (I think that is what it's called), just simply insert model and begin to animate!


Hiccup and Toothless 3D

Posted: 03 May 2014, 10:27
by SplashTheScauldron
Cool!

Hiccup and Toothless 3D

Posted: 03 May 2014, 10:57
by Zer0x
AndyMay
03 May 2014, 13:07
How is Source? I've never used it myself.
It is actually a movie maker for clips inside a game and it based on a game engine. It is really simple to use and has many functions, but it is still Source, so... ;)

Hiccup and Toothless 3D

Posted: 03 May 2014, 20:21
by Asvald Veleif
Zer0x
03 May 2014, 14:57
AndyMay
03 May 2014, 13:07
How is Source? I've never used it myself.
It is actually a movie maker for clips inside a game and it based on a game engine. It is really simple to use and has many functions, but it is still Source, so... ;)
Well, yeah. That too haha :)

Hiccup and Toothless 3D

Posted: 03 May 2014, 21:29
by Asvald Veleif
The viking models from School of Dragons are really diluted haha, as in. They don't have proper eyeballs but that's no surprise coming from a browser game trying to keep download to a minimum. :)

Hiccup and Toothless 3D

Posted: 04 May 2014, 06:12
by Asvald Veleif
Here is an update. Still working on it!