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Ideas for HTTYD game | |
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Topic Started: 02 Apr 2019, 13:00 (44625 Views) | |
BooksAreLikeDragons | 02 Apr 2019, 13:00 Post #201 |
Scribe of Berk
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I was wondering about who the villain would be in the game. Would they be already established (e.g. Drago or Grimmel) or would it be somebody entirely new, who we’ve created? I actually had a whole plan for Drago if he had returned in HTTYD 3. |
Books are like dragons... if we do not believe in them, and read them, they will cease to exist. How then will we learn the language and understand the stories of the dear dead ghosts of the past? IMPORTANT NOTICE
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Dragonrider's Fury | 02 Apr 2019, 15:08 Post #202 |
Skrill
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I mean, that would obviously depend on what timeframe you're playing in, or when the game is set. |
Dragondog | 03 Apr 2019, 03:00 Post #203 |
Female Winged Wonder
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It looks awesome As for using it in the book, it looks fine, unless you wanted to go for a more rural feel, and use, like, the charcoal sketches used in the actual book |
"When something looks too perfect, it probably sucks" - Tuffnut "Sticks and stones may break your bones, but I will break your neck" - Hank the Cowdog GO TEAM P A T H E T I C ! ! ! Yahoo!! | |
BooksAreLikeDragons | 03 Apr 2019, 06:10 Post #204 |
Scribe of Berk
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Thank you! I don't really want to use the sketches from the actual Book of Dragons. I'd prefer to use these ones which I'm making on my laptop. |
Books are like dragons... if we do not believe in them, and read them, they will cease to exist. How then will we learn the language and understand the stories of the dear dead ghosts of the past? IMPORTANT NOTICE
| |
BooksAreLikeDragons | 04 Apr 2019, 17:53 Post #205 |
Scribe of Berk
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Is it alright if I take a break from the game for a bit? I'll still continue making the sketches of the dragons on my laptop, but I'd like to stop working on the script and the Book of Dragons for a couple of days. I just want to focus on something else at the moment. |
Books are like dragons... if we do not believe in them, and read them, they will cease to exist. How then will we learn the language and understand the stories of the dear dead ghosts of the past? IMPORTANT NOTICE
| |
Dragonrider's Fury | 04 Apr 2019, 18:43 Post #206 |
Skrill
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It was your idea in the first place, so I don't really think you need to ask permission.. But it's fine by me. |
BooksAreLikeDragons | 04 Apr 2019, 18:45 Post #207 |
Scribe of Berk
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Okay. |
Books are like dragons... if we do not believe in them, and read them, they will cease to exist. How then will we learn the language and understand the stories of the dear dead ghosts of the past? IMPORTANT NOTICE
| |
Dragondog | 05 Apr 2019, 02:07 Post #208 |
Female Winged Wonder
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Totally fine. All the great creators took a break, why should this be any different? |
"When something looks too perfect, it probably sucks" - Tuffnut "Sticks and stones may break your bones, but I will break your neck" - Hank the Cowdog GO TEAM P A T H E T I C ! ! ! Yahoo!! | |
BooksAreLikeDragons | 05 Apr 2019, 07:07 Post #209 |
Scribe of Berk
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Books are like dragons... if we do not believe in them, and read them, they will cease to exist. How then will we learn the language and understand the stories of the dear dead ghosts of the past? IMPORTANT NOTICE
| |
hictooth | 05 Apr 2019, 09:53 Post #210 |
Archivist of Berk
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note: I typed this on my phone without proofreading it, so there's probably quite a few spelling/grammar mistakes in it Wow this thread has really taken off recently! A couple of points to add: Regarding the game itself, Unity is probably the best thing to use. Unity (currently) uses C# which is nice to use, and similar to Java and other OOP languages, if you've ever used them. It would also be quite nice to work from an existing game. I've decompiled Wild Skies and Iantje is seeing if it's possible to import that back into the Unity editor as a project, for the reason of exporting it as a WebGL game (rather than the now unsupported Unity Web Player Plugin) - however, if we get it as a Unity project it's possible we could extend it, or at least "borrow" aspects from it (such as the models, flying mechanics, etc.). And for the models, I still have the blender dragon models which are actually from Wild Skies anyway. Tarch/Puff improved on them greatly (re-rigging) and also has models for a lot of the other characters (httyd1/2 hiccup/astrid, baby night fury, among others) and I can probably ask him to send me them. But please remember, this is a very ambitious project. It would be good to get a solid plan down of exactly how the game would work before any actual work on it starts, so the feasibility and scale can be determined. |
Astrid - "Hictooth"? Hiccup - Yeah, it's not my snappiest comeback. | |
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