Tech Talk
Posted: 21 Apr 2014, 09:01
I've created this topic, because I think there are many people amoung you who are as interested in the technical aspects of HTTYD2 as I.
As you are no doubt aware, HTTYD2 will feature two new technologies developed by DreamWorks:
It based on the new LibEE engine which allows the animators with high end multi-threading computers to animate the characters in real time in full detail.
One of DW' senior character animators David Stodolny said about it:
Here you can see a part of the LibEE software in action:

It's the graph on the left edge of the Cintique tablet.
The person in the foreground is 'Head of Character Animation' Simon Otto.
You can read a full article about this new software here:
http://www.multithreadingandvfx.org/cou ... ingTBB.pdf
As you are no doubt aware, HTTYD2 will feature two new technologies developed by DreamWorks:
- PREMO
It based on the new LibEE engine which allows the animators with high end multi-threading computers to animate the characters in real time in full detail.
One of DW' senior character animators David Stodolny said about it:
- Quote:
PREMO is being used for all movies from Dragons 2 and on. It's a pretty sweet software. I've never worked with anything so fast.
It's not a tool. It's full animation software. [...]
Here you can see a part of the LibEE software in action:

It's the graph on the left edge of the Cintique tablet.
The person in the foreground is 'Head of Character Animation' Simon Otto.
You can read a full article about this new software here:
http://www.multithreadingandvfx.org/cou ... ingTBB.pdf
- Torch