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Who would you like to interview? | |
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Topic Started: 24 Jul 2014, 12:59 (4769 Views) | |
Zer0x | 24 Jul 2014, 12:59 Post #11 |
[b]Banhammerdragon [/b]
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I would like to interview the software development and engineering department which created PREMO, Apollo and all the other DW technologies to know more about how they work and what they are able to do. And the mysterious "Dragon Guy" at DreamWorks who knows, according to John Sanford, everything about the Dragon breeds. Why and what do you want to ask him about the Auro layout? |
UNAMUSED No, I'm serious....stop it.. | |
dragons_ind | 24 Jul 2014, 21:38 Post #12 |
My avatar just got 20% Cooler
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Well, i'm interested about how he utilizing the additional heigh layer and overhead layer, the making of 3D sound, and how hard is it comparing to 5.1 / 7.1 / Atmos sound format. |
Ninety-nine buckets of fireworms on the wall, ninety-nine buckets of worms! Take one down, pass it around, you got ninety-eight buckets of fireworms on the wall....................... Forty-one buckets of fireworms on the wall, forty-one buckets of worms! Take one down, pass it around, you got forty buckets of fireworms on the wall..........- one bucket of worms! Take one down, pass it around, you got zero buckets of fireworms on the waaaaaaaaaallllllllllllll. | |
Cartoon Freak | 25 Jul 2014, 10:49 Post #13 |
Deadly Nadder
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DeBlois, regarding some story issues, since that's all I have questions about. |
Number of times I've watched the trailer: 18. My pet peeve: people who refer to complete strangers by their first name. The correct ways to refer to a "John Smith" whom you have never met are Smith, Mr Smith, or John Smith. Not "John". He's not your buddy. | |
IcelandicEel | 25 Jul 2014, 15:34 Post #14 |
Administrator
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Ooh, Tom Owens would be an awesome person to hear more from, both for GotNF and HTTYD 2! Yes! I don't know how popular this would be with a more general audience dragon crowd, but I'd love to hear more about how these were tools developed. There's a mysterious dragon guy? Really? Who is this? The Fishlegs of DreamWorks? |
Did someone say... dragons? | |
Astrid | 26 Jul 2014, 19:36 Post #15 |
Gronckle
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^This, idk who should be asked about it but I really want to know why they didn't dress the opening logo and nope toothless and hiccup flying after the logo does not count |
avatar from graphrofberk.tumblr | |
draco | 02 Aug 2014, 22:48 Post #16 |
mystery dragon, pic drawn by night fury fire. Thank you :)
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I would like to know what Gerard Butler thought about stoic s final scene. |
Dragons, need I say more. Hiccup, chief of berc, dragon master. Toothless, alpha dragon. You and me bud we can do this, as one. It's just a zipple misunderstanding I like a pit, but I love a boar pit. i am hurt,I am very much hurt. | |
Night fury fire | 05 Aug 2014, 18:00 Post #17 |
[b] [color=blue]We're fangirls! It's an occupational hazard... [/color] [/b]
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Me too. I would like to know how it felt to have your character killed. And if I ever met dean, I would be able to resist to ask him what will happen in httyd 3. Also I would like to meet some of the people who drew the concept art, and ask how long it took them. Because some of the art in the credits look just like the actual scenes in the movie. |
<- me seeing httyd 2 | |
StaticTheSkrill | 18 Aug 2014, 07:34 Post #18 |
The Skrill of all Skrills...
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I really hope to ask Nico Marlet or one of the other concept art guys a few questions because I really like art and hope to work as a concept artist at Dreamworks one day. |
Ryuu ga waga teki wo kurau! | |
thenightandthefury | 27 Aug 2014, 23:47 Post #19 |
Gronckle
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EDIT: This would probably go to the story board team. I would ask if they were planning to explain what happened to the night furies in the next film. One other thing I would ask is what was Toothless' life like before he met Hiccup? |
NightoftheFury | 28 Aug 2014, 01:46 Post #20 |
Shhh...Toothless is watching
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Well I would love to ask question directed at two different parts of DW 1st: General DW Many questions about PREMO as well as how well Intel and HP are integrated into DWs pipeline for delivering software solutions and cloud based render services respectively. 2nd: People who worked specifically on HTTYD 2 Would love to talk to someone in either modeling, surfacing, or FX departments to get a feel for what its like to work in the industry. |
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