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3D Art and Animations | |
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Topic Started: 16 Apr 2014, 03:00 (12779 Views) | |
Zer0x | 16 Apr 2014, 03:00 Post #21 |
![]() [b]Banhammerdragon [/b] ![]()
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Are you sure? It looks like a normal knop to me.![]() |
UNAMUSED No, I'm serious....stop it.. | |
AndyMay | 16 Apr 2014, 08:38 Post #22 |
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[b][color=#d51c1c]The Lemon God[/color][/b]
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My bad. My memory seems to be failing me. It actually looks like this ![]() The reason I thought it was a dragon was because I remember someone on Disqus saying that it was. |
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Zer0x | 16 Apr 2014, 17:42 Post #23 |
![]() [b]Banhammerdragon [/b] ![]()
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Final version in high resolution with different metal texture and a 50,000,000+ voxel fire (it's the particel resolution of the container in which the fire is simulated).![]() ![]() Here you can also find two GIFs: http://37.media.tumblr.com/2ff22eab87d8 ... o2_500.gif http://37.media.tumblr.com/2505c186a2ce ... o3_500.gif and a small video clip: https://drive.google.com/file/d/0B3p7Dq ... sp=sharing |
UNAMUSED No, I'm serious....stop it.. | |
AndyMay | 16 Apr 2014, 18:18 Post #24 |
![]()
[b][color=#d51c1c]The Lemon God[/color][/b]
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How long did that take to render? Because it looks like it would take a monster pc days to finish |
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Zer0x | 17 Apr 2014, 05:42 Post #25 |
![]() [b]Banhammerdragon [/b] ![]()
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Actually it didn't take that long, because the particles disappear after a few frames and don't just cool to smoke. My PC needed around 1 hour to calculate the particles and another hour to render the 3 seconds video. |
UNAMUSED No, I'm serious....stop it.. | |
AndyMay | 17 Apr 2014, 05:47 Post #26 |
![]()
[b][color=#d51c1c]The Lemon God[/color][/b]
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Still. 2 Hours for 3 seconds? That kinda shows just how intensive rendering can be. |
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Shnuckles | 17 Apr 2014, 15:48 Post #27 |
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Deadly Nadder
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That is awesome! |
Zer0x | 21 Apr 2014, 15:14 Post #28 |
![]() [b]Banhammerdragon [/b] ![]()
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Next Project: Hiccups hetic Leg Not really impressive at the moment ![]() ![]() Und nochmal ein kleines GIF dazu ![]() https://24.media.tumblr.com/b26093cdea1 ... o1_400.gif |
UNAMUSED No, I'm serious....stop it.. | |
Zer0x | 30 Apr 2014, 15:06 Post #29 |
![]() [b]Banhammerdragon [/b] ![]()
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My current project is to re-design the complete Berk village. Thanks to barracuda I have the models from SoD as a basis. It's a lot of work because there are more than 200 meshes and 50 textures which I have to replace and edit and I will add many more. That is the entry of the hatchery: ![]() The rock texture have to be edited and the grass field is too regular. |
UNAMUSED No, I'm serious....stop it.. | |
Zer0x | 30 Apr 2014, 15:11 Post #30 |
![]() [b]Banhammerdragon [/b] ![]()
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And yes, the colors aren't in the HTTYD style, I will make it completly with photorealistic textures. |
UNAMUSED No, I'm serious....stop it.. | |
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